10Jul09
Okay, really i am not an expert in the field of UX design and many really have better grasp of what user experience design is about.
In the end, my simple explanation: it is about you the person doing an action with an object. We the “designers” analyze these events.
(and i have to say designer is not the right jargon for this terminology because today everyone associated with that word designer as someone who is artistic – or can draw! which is not really the case. engineers, business, mathematicians, etc etc who cares/empathize with humanity are in a way the designers)
but i saw this several days ago and you really have to go to the flickr page of iA to see how they split this diagram into different conversations of all the roles people play in this process of user experience design. If gives clarity to what we do, but also allows to make better questions to wonder if this is what we are doing or how we should improve ourselves.

Flickr Photo Download: The Spectrum of User Experience: Preparing the next blog entry.
08Jul09
i figure i should catalog this blog post because he talks about a pet peeve i have towards motorola’s Razr phone. It was in the beginning the turning point or the great design influence about perfect design. Personally, I don’t believe the product should demonstrate perfect design. This product demonstrated great project management from a global perspective. And the worst human traits destroy the intent of this design. That is to move onward even when you are on top. Motorola did not move on to a new design architecture, they started their hole when they did sister models of the same phone, and personally that hurt their industry. Design is great but it is also trendy too, For the Americans a phone is a piece of fashion clothing. Our taste for color, cut, style changes too often.
I recently did a Q+A for a publication that’s going to be included at this year’s IIT Institute of Design Conference you should go. The question got me thinking about Motorola and the RAZR. It used to be my de-facto story to communicate the power of design. But as I began answering the question—I quickly realized how the story highlights both the power and limitations of design. Anyway—thought you might enjoy a preview. And definitely consider going to the conference which will include esteemed individuals such as Bill Buxton, A.G. Lafley, Claudia Kotchcka, Roger Martin, and Bruce Nussbaum to name a few.
Q: Give me your favorite example of a company or project that used design to figure out “where to play” or “how to win”.
A: Interesting timing on this question. I used to reference the Motorola RAZR as a textbook example of the power of design. The story had all of the right ingredients: A brand that needed a breakthrough product, a prototype that pushed the idea forward, an end product that had reflective emotional appeal and influenced the design of other products. But it’s worth taking a look at Motorola today which is currently having difficulties finding a buyer for their handset division. Somehow along the way, they could not disseminate the success of the RAZR and the story ironically becomes a case study for the limitations of design. I still believe design can be transformational, but it cannot be divorced from the corporate culture or values that a company believes in.
My favorite current examples tend to highlight the ecosystem of experience a brand or company can provide. I like to talk about examples such as Trader Joe’s, SouthWest Airlines and even digital cousins such as Flickr and YouTube as examples of not only design—but the total experience. What once started out as the poster child for design—the RAZR may actually become the poster child which demonstrates that form and function is simply not enough. It was good design which ultimately became a low-priced commodity. Sustainability is a hot topic in the design world right now and the RAZR illustrates that we need to think about sustainability beyond the “green” sense—Motorola was simply not able to sustain the momentum of the RAZR. I recently read an article where the author said that the Apple Air is the “RAZR for notebooks”. With hindsight being 20/20, this may not be the compliment it was intended to be.
via Logic+Emotion: Design/Experience Design.
30Jun09
considering how we are pushing social media and getting advertisements from such places like twitter, myspace, youtube, facebook and still teenagers (the pioneers at playing and keeping up with the lastest stuff) are still influence by old technological habits TELEVISION! and people say tv will die…… it will but very slowly.


via LINK.
22May09
Cell phones have evolved immensely since 1983, both in design and function.
From the Motorola DynaTAC, that power symbol that Michael Douglas wielded so forcefully in the movie “Wall Street”, to the iPhone 3G, which can take a picture, play a video, or run one of the thousands applications available from the Apple Store.
There are thousands of models of cell phones that have hit the streets between 1983 and now.





via The Evolution of Cell Phone Design Between 1983-2009 | Webdesigner Depot.