Tag archives: Dsearch

Movies reflects Design meaning

there are times the movies hit it just right to make a point about why we design. Though, movies likes to make the normal extreme for the entertainment purposes.

but the link below is another designer making a concern point about why we need to make the experience or product as real and true to the picture or feel.

via The importance of setting accurate expectations- 90 Percent of Everything.

Phones for pets…they are watching you

Polaris mobile phone robot by KDDI iida --

According to Flower Robotics, the Polaris system — which was unveiled in Tokyo today — is designed to learn the user’s lifestyle by collecting data, analyzing behavior, and identifying trends. The robot keeps a database of information accumulated through the handset, such as the user’s daily travel and walking habits, calls and email messages sent and received, and online transactions. Using this data, Polaris learns to predict the user’s behavior and offer relevant advice and information.

or better yet, glue fur on it and you got a TRIBBLE!

via Polaris: Mobile phone robot ::: Pink Tentacle.

Diagram an iconic show

seriously i just watch the show, never investigated it. but this cracks me up! the link takes you to the flickr version!

via The World of Seinfeld on Flickr – Photo Sharing!.

Uber-Over thinking

Yeah i tend to overthink and yeah i tend to uber think. below is what happens by another person’s opinion when you overthink:

Here are some reasons why I believe “overthinking” is the enemy:

1. Complicates projects

2. Can waste valuable time

3. It will shut you down

4. It makes it more complicated than it really is

5. When you overthink, you usually think yourself right out of the answer

6. With overthinking, comes less action

7. It can equal fear of failure

For myself, i have a tendency to UBER think. That is purposely overthinking the problem to forecast new potential problems and then back track myself to its simplest form/usablity/definition — cutting and editing the complexity throughout the process.

It is a way for a creativity mindset to push the boundaries and say to oneself why i remove certain elements of the project but left other elements intact for meaningful value. (elements could also be imply as the “features” to the product/service/interface of the design.) I tend to speak/write abstractly because it is not just about design but also when i cook, build, fix, drive, etc – other actions within my life.

yeah, i need to think more about UBER think and what it means for me,  basically i just thought of the term right now when reading this blog of overthinking…..

via Overthinking Is The Enemy | Josh Cagwin | Cagwin Design | Graphic Design + Web Design + Art Direction.

The Wanderer wandering

I very much like this take about understanding how the consumer “wanders” through information in search of what they are or are not looking for.

full article is at the link below:

The second element of an experience is that it is driven by content. People see content and experiences, in the digital space at least, as duplicative. Not true, says Wikipedia, the Walter Cronkite of the Web 3.0 generation. Content is defined as “….information or experiences that may provide value for an end user….delivered via any medium.” To make something experiential, it must be driven by content to create Digital Visibility. Digital visibility is created three different ways, two of which still allow some semblance of control.

1. Existing Content (already created so control over where it goes)

2. Digital Original Content (created specifically by brands so some control)

3. User Generated Content (no control)

Distributing this content allows us to show value to the consumer through an experience. The goal of any experience is to place it in the right place at the right time in front of the right person. There are three markers that allow us to do that represented here:

02_distributed

via Meet Your New Consumer… The Wanderer at Experience Matters.

children’s room design

I tagged this into my blog, cause this is an architectural design from Israel. not everyday you see something modern and neat looking.

The uterus project was designed for children with special needs, whom took part in the design process of The Biological model called uterus in which the embryo grows and develops inspired the design of the kid’s room and living area, while the kids are the embryo and the surrounding area is the uterus creating a living area that prompts the involvement of the children.

© Felix Spivack© Felix Spivack

via The Uterus / Lior Vaknin + Sabi Aroch | ArchDaily.

Toolkit v.0.9 from design intent

check this out for more design pattern self-help guides.

Design for Behaviour Change: The Design with Intent Toolkit v. 0.9

The design patterns

The Design with Intent Toolkit aims to help designers faced with ‘design for behaviour change’ briefs. The poster* features 12 design patterns which recur across design fields (interaction, products, architecture), and there are also 35 more detailed here on the website. Some of the names will be unfamiliar, but we hope the patterns and examples will be understandable, and inspire your own concepts.

Think about how you might apply the ideas to your brief, and what could work given what you know about the problem. If you get stuck, try combining ideas from different patterns: many real examples can be thought of as using two or more patterns.

via Design with Intent | The Design with Intent Toolkit v.0.9.

History of communication poster

I think this person is in LOVE with apple…. love the look and evolution of the timeline just felt it is a bit narrow minded of what it is telling the audience. <<bigger pic at the link below>>

http://www.geopanch.com/images/hc_large.jpg

via Geo Panch : Design & Direction.

Way of the Whiteboard

ARRIVING: Era of User-Generated Devices

it occur to me yesterday, when i got my new LG phone for free. that i was expecting more, though not know what…. so i thought about it questioning to myself what was i expecting, Flying saucers?

hmmm….. so now i got a mission, i am urbanizing my new phone. WEIRD. WHAT!http://www.unwiredview.com/wp-content/uploads/2007/12/hop1900-disposable-cdma-phone.jpghttp://rookery2.viary.com/storagev12/893000/893064_e47d_625x1000.jpg

yeah i shall post them up when i am done, but what i want to do, is take my phone apart, just the casing and then colorize them, decorate it in a urban art style with bright colors of my options, and then attach them back together. I mean why not! we are now entering that market where the gen Y are acquiring an income, and just like their forefathers the baby boomers, we want what we want. and we will break it, take it apart, and specialize the product then put it back together of course.

so below is an article about the technology business will become the user-generated business. It will no longer be about the latest technology but how to use the latest technology for human sake.

http://techon.nikkeibp.co.jp/article/HONSHI/20090428/169511/fig2.jpg

User-Centric Innovation

The development of UGDs is not being driven by the mass market, as in the past. Instead, innumerable “mini-communities” comprised of people who share the same interests as the developer have taken over. And this change will shake the foundations of the volume-production business model.

Since the birth of the electronics industry, there have always been hobbyists who enjoy making their own electronics kits and gadgets. Today, these are restricted to only a few fields, hard-core hobbyists all. The obstacles to designing and assembling handmade equipment are formidable, and as increasingly powerful functions make equipment design more complex than ever, users can access fewer elements of the final product. Worse, the key technologies implementing core product functionality are carefully protected manufacturer secrets. Users can only access a very few constituent technologies.

via [Feature] Everybody’s a Manufacturer: Era of User-Generated Devices (1) — Nikkei Electronics Asia — May 2009 – Tech-On!.