Tag archives: design research

RISD graduation tomorrow

I know i have not been blogging much… I seriously been working hard on my personal work… inspirations come first. but this is brought to my attention for tomorrow… gotta love twitter.

Sir ken robinson  and johnathan ives will be at risd graduation ceremony tomorrow, when do you see this? an english event!!! So for those who don’t know RISD graduation and how it is done… usually involves rain on you… in a parking lot… or baking hot… in a parking lot… for the guests… lets say you are standing for 4 hours straight so bring some lawn furniture :D

but see these these two great inspirators…. it is a master card priceless moment!

RISD to honor creative knight at graduation | Rhode Island news | projo.com | The Providence Journal.

Sir Ken Robinson, knighted by Queen Elizabeth II in 2003 for his achievements as a writer and arts advocate, is considered one of the world’s leading thinkers on creativity. His concepts about adapting creativity to the ever-shifting global economy have been embraced by education, government and business leaders, as well as by the arts world. From 1989 to 2001, Robinson taught at the University of Warwick in the United Kingdom. He now lives in Los Angeles.

Robinson will receive an honorary doctor of fine arts degree, along with four other “exceptional individuals who have made groundbreaking contributions to the world of art and design,”

•Caterina Fake, founder of Flickr, an online photo-sharing Web site, made Time magazine’s list of the world’s most 100 influential people. Fake, 40, now works as chief product officer at Hunch, a customized decision-making Web site that “gets smarter the more you use it.”

•Jonathan Ive is the senior vice president of industrial design at Apple and leads the team behind the iMac, iPod and iPhone. In 2003, he was named designer of the year by the Design Museum London and was awarded the title Royal Designer for Industry by the Royal Society of Arts.

BLOG Hunter #12 – siteinspire.net

for myself this blog allows me to be searching for inspiration like i am in a library – the randomness of how we research and search… I love how they link each inspiring site to something similar or off tangent. pic is the link.

site

Blog hunter #11 – notcot.org

This is usually my main source or “starting” point to channel my passion for researching new stuff on the web. It is not about design, but a collection of witty or humor or provoked sources of inspiration and thought processes out there.

notcot

How to be good IDers?

In general I am passing along a list someone composed on the internet for others to see. I view this information two ways; it is a reminder of what I am for other people within a team. I believe in this list but there are differences I feel towards the list. As well as, what I wish to add on to the list. Secondly, this is a list to remind me and others unfamiliar to IDer ways….what to look for when hiring potentially great designers. Showing me flashy renderings will never get my vote…


1. Not understanding the design brief or composing it.

2. Fail to check the concepts meet the requirements of the given brief.

3. Not paying attention to improve sketching and communication skills.

4. Fail to understand Industrial design is multi facet, multi disciplinary field.

5. No plan to a 3D construction process before doing 3D modeling.

6. Avoiding documenting the work properly.

7. Obsessed with first design or initial sketches.

8. Not understanding the form- styling clues or inspirations incubated in the design are appropriate.

9. Failing to understand the brand philosophy of the company, which is not cited in the product.

10. Not sharing the knowledge and work with fellow designers, which fails to build a good relationship between them.

11. Avoiding critics, which are important to understand and improve the current design and other product features.

Add ons -

*12 – Never be narrow-minded within a brainstorm.

What I have notice is the type of brainstorming that happens in the real world vs. RISD world. At RISD we are to think of an idea and MOVE ON to a totally different idea that is no way connected to the first idea. Within our design firms and corporations we think of ideas in 10 minutes then those ideas are recycled for the last 4 hours in brainstorms! THAT IS NOT INNOVATION! THAT IS DEVELOPMENT!

Innovation is about the diversity and sharing of ideas. Once you get these ideas the following stage is the development of the idea’s insight to reality and ranging their potential as a successful product.

*13 – Great design is about great process.

What is a great process? This is another episode of my frustration within the real world. Everything is on a budget time. But innovation is not a “time-based” entity. Clients want to “see” success and never care for the “how” innovation occurs. Innovation happens at the oddest hours and during our weirdest moments. But to do this is to get away from powerpoints-outlook-AIM-computer-desk-cubical-office building. For RISD approach we innovate by “building” it is like sketch models but IDer’s idea of a sketch model is form development. What RISDers way are “thinking models” – (to be honest – it needs a better name give me some time to “think” on the matter)

RISD way of modeling is by making constant errors in their building and creating, which is documented along the way. When the project or series of products are done, we don’t care for our end result. In final presentations we rather tell our story of how we got to the idea-innovation that is the innovation secret, it is not about the end result.  When people start to know “how we got there” it is like the express of “teach them how to fish, than giving them fish”.

We rather teach our clients what they need to notice or understand about innovation than giving them the results. Why? It helps them to better understand what we do and how we do it. This develops trust and support between people so they can understand the next round of products can be pushed further in exploration, risk taking and, more critical thinking to produce successful ideas.

*14 – being genuinely honest and passionate about your work.

I don’t need to go into details about this. in short answer you were up for two days straight working on an idea you have and still with no sleep you are full of energy about it… to other people that shows commitment towards development.

Objectified in boston!

Objectified Boston Screenings.
Thur., May. 21, 8pm, MFA (Q&A with director)
Fri., May 22, 8pm, MFA
465 Huntington Ave Boston, MA 02115


idsa_essential_header

Objectified is a feature-length documentary about our complex relationship with manufactured objects and, by extension, the people who design them. It’s a look at the creativity at work behind everything from toothbrushes to tech gadgets. It’s about the designers who re-examine, re-evaluate and re-invent our manufactured environment on a daily basis. It’s about personal expression, identity, consumerism, and sustainability.

Through vérité footage and in-depth conversations, the film documents the creative processes of some of the world’s most influential product designers, and looks at how the things they make impact our lives. What can we learn about who we are, and who we want to be, from the objects with which we surround ourselves?

IDSA Boston will be there and we’ll go out for drinks after, stay tuned for more info!

Objectified trailer.
Buy tickets!

I have mention this movie before, about the upcoming documentary of product making… so we shall see how it goes…event is in may.

What is emotional design?

John Barratt, CEO of Teague – LINK

Because I believe in collaboration, I asked three firms I particularly admire to join me, they were One and Co (Jonah Becker), Philips Design (Scott Lehman) and Frog design (Mark Rolston). These three gentlemen are super talented and generous. Together we outlined the major trends that we collectively believe have significantly influenced the industry over the past few years, I’d like to share them with you now:

  • “It’s not about the object, stupid!�?
    I guess its obvious from the title, but we believe today’s powerful creative’s realize that the object is just a prop – yes you have to design it faultlessly – but it’s just part of a broader story we need to be crafting..
  • Globalization
    What an opportunity, lets all embrace this one. Learn to understand different cultures, their idiosyncrasies, their ideologies, and then translate them into relevant products. It’s also about learning to team globally – a thrilling opportunity.
  • Individuality
    If you go into a design Studio and hear words like ‘cool’ used to describe the work, run as fast as you can! The language of today’s design Studios need to be about “relevance�?, “culture�? “empathy�?… today’s marketplace is fragmented, hard to define, and driven by the cult of the individual. It’s a fascinating place, and it requires a new level of human understanding.

  • There’s no such thing as ideal conditions
    This one is particularly close to me heart. Timelines are short. Expectations are long. Budgets are tight… there’s no such thing as ideal conditions. The key is in taking what you have and still making it shine. Making it look easy. A task that requires unconditional commitment.

he is interviewed about the importance of design and how the company Teague has stayed true to themselves about the importance of designing emotionally. –

Walter Dorwin Teague was a true pioneer; he understood the importance of emotion and believed our ultimate goal was to create a pleasurable experience for the users of the objects we design. Seems simple enough, though over the years I believe the industry has somewhat lost sight of that. Design today has become a bit of a business press darling, in some respects that exposure has raised the bar, but I don’t know that the design industry has properly capitalized on that. I’d like to see more examples of design leading business; educating, mentoring and demonstrating the massive economic potential of emotionally relevant products.

BLOG hunter #10 – Design + Emotion

blog

It has been a while that i posted a blog hunt. I came across this a week ago and i must say, i love it. It is a direct resource for design research tools and implimentation field day for researchers. I just started looking through the different areas of the website and knowing that i am just scratching the surface of a powerful ally. you have to become a member to see the different tools, membership is free at the moment.  (pic is the link)

Cellphone + Japan Media

Avex Broadcasting & Communications Inc, a new company founded by Avex Entertainment and NTT Docomo, announced Wednesday that it will produce and broadcast dramas, variety shows, music shows and animation exclusively for cell phones through its new service BeeTV. beetv_a.jpg Twenty-one programs, all of which run for less than 10 minutes, have already been given the green light. BeeTV starts airing its programs on May 1 for a monthly charge of 315 yen ($3).

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one of the many reasons why apple iphone was not successful in the beginning within japan….they did not realize the amount of users that watch tv on their cell phone! heck i would if i took a train to work. In the american style…we have tv in our cars… so we are just as bad.

More design research discussions….

Many design firms’ initial experience with research is via the hiring of a specialist. They observe the process that that person uses for a particular investigation and assume that that is “the process,” (it’s as if they think that, like design itself, design research has a universal process applicable to all situations). Some offices then polish up that process, giving it a catchy name and graphic veneer, and add it to the list of their firm’s capabilities as a branded form of research, much like they began to offer engineering capability in the 80s. It’s a way of making their firms more marketable. In the competitive environment of today’s consulting offices, this is understandable and necessary.


The problem is that the research approach should differ depending on the issues under investigation. Good research takes into consideration the entire palette of methods available and chooses the right set to uncover the necessary knowledge in each situation. It’s vitally important, then, to understand the rationale behind each choice.


And above all it is important that designers understand that qualitative research is not merely a kit of tools, it is an approach. At its heart is an immutable demand: to understand and have empathy with the point of view of all customers and stakeholders in a situation. In order to gain this understanding one must make smart decisions about which methodologies to employ. [I use the term methodology to mean the tool, or method, plus the rationale behind using it.]

LINK

There are others out there thinking the same path that I do… many times within the scope of research is the path of the research projects should never be the same “formula”. I see research like cooking… you can do so many dishes with just the basic ingredients like flour, water, salt, butter, and eggs. or you can cook chicken in hundreds of different ways – every culture uses chicken in their diet and it fascinating to see what you can do with a bird.

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the basic understanding of being a valuable researcher is knowing your tools, just like a carpenter knows what tools can help him envision cabinetry in the house. or a baker knowing what will make her cookies extra crispy to extra soft in texture. This is where the other battle of being a good researcher is taking your bias+ego out of the equation. There are types of people in the field that can and will use their own bias to disorient their research or only use certain methodologies to please their ego to convince the audience that their answers are correct.

It is very difficult in my opinion for designers to be true researchers because they consistantly let their ego run the the design research plans so it gives them the results that they wish to hear – it is what a hard of hearing person like myself say “you have selective hearing”. So usually before every research/design product, i will do a stereotype flushstorm… it is basically a brainstorm of everything that the team knows of the topic and what they don’t know and what they predict and what they are opinionated about. Having this documented helps the team to move on with the knowledge of what they know and don’t know and try to start clean with new perspectives and if they bring up their bias about what a user said or do in the research — the stereotype flushstorm is brought back up for attention + questioning if it is our ego telling us what the design should be or the research data. The other key of a good research is balance. This is difficult to explain because it about being sharp minded with your own instinct and knowledge to make judgement calls. It is a dappling of intuition and reason, which the researcher as to be constantly wired and aware of their surroundings, information, people, opinions, discussions, methods, history, feelings, human factors, environment structures….basically everything that can hurt your brain at once if you think in “reason” –which is why we have emotional decisions or in other words “intuition” – intuition is a method your mind does to shortcut towards a decision, because if you just reason the information it takes forever to get a decision.

info architects mapping the web

3409362834_d88cb8ef37_o_crop2 The picture link is to the larger picture on flickr… their blog informs you more info.

The metaphor of using a subway system to represent the web is something of a paradox…as humans we need to see patterns that reflect mysteries into constructive logic. Taking a subway map since we (city folks) are so familiar to their mystery and apply to a much larger and complicated and abstract mystery – the web. Looking at the diagram as a whole is overwelling but when you “dive in” or get closer it starts to make more sense, like each station is a miniture city.