Tag archives: book

3 kinds of innovation

Okay below is just one fraction of what is being described in the posting from a blog. I am a designer that cares for the “process”, it does not have to be design driven, user driven, or technology driven. I personally feel people need to develop an understanding that everyone does process work but it is that spirit of committment to make the process real is what’s important. I strongly encourage others to read the posting (link is below), but if not just reallize these three kinds of innovation from the book – Roberto Verganti’s Design-Driven Innovation

The Three Kinds of Innovation via Verganti

1. Technology Push (technology-based, instrumental adjustments, Moore’s Law, etc.) Often focused on searching for new markets for a technology without fulling appreciating the meanings of the new stuff.

“The effect is that when looking for potential applications, companies focus on technological substitutions: they use a new technology to supplant an old one, thus reinforcing the existing meaning. And if the technology cannot support the existing meaning, companies simply disregard it. Indeed, Microsoft and Sony did not search for how to apply MEMS because it was useless to passive players who use only thumbs. Nintendo invested in three-dimensional accelerometers because it wanted to overturn meaning.”
[p. 65-66]

2. Market pull User-centered perspectives yield an appreciation of what things mean to “users”. Improvements (”incremental change”) comes about by analysis of users’ needs. You pull the world forward, up a step, by understanding what your customers are doing.

A company looking for radical innovation of meaning does not get too close to users, because the meaning users give to things is bounded by the existing sociocultural regime. Instead, when investing in radical innovation of meaning, companies..take a step back and investigate the evolution of society, economy, culture, art, science, and technology.

This is not to say that they analyze trends: those are visible because they are already happening. These companies instead search for new possibilities that are consistent with the evolution of sociocultural phenomena but that are not there until a company transforms them into products and proposes them to people. They look for the seeds that they can cultivate into blossoms. They have a superior ability to understand, create and influence new product meanings.

This does not mean that they do not care about people’s needs. Rather, they carefully investigate how people give meaning to things. First..the company looks at people, not users. When a company gets very close to a user, it sees him changing a lightbulb and loses the cognitive and sociocultural context — the fact that he has children, a job, and, most of all, aspirations and dreams.
Second, the company looks at people within a changing sociocultural context. To understand possible new meanings, the company steps back and looks at the big picture to see what people could love in a yet-to-exist scenario and how they might receive new proposals.

3. Design driven innovation – creates new meanings. Rather than looking at what a new or improved technology can do, or looking at existing user needs, create new meanings or “proposals” through design. Companies propose to people “break-through visions” — things out of the realm of the ordinary.

We call the radical innovation of meanings design-driven innovation, or design push, because it is propelled by a firm’s vision about possible breakthrough meanings and product languages that people could love (retrospectively, people often seem to have been simply waiting for them). Design-driven innovation resembles the process of technology push more than that of market pull.

“Design driven innovation” is what Verganti is pitching as the route to distinction, differentiation, opportunity, etc. It is quite different from user-centered innovation, in his estimation. Instead of “..closely looking with a magnifying lens at how a person cuts cheese, [ask] ‘What meanings could family members search for when they are home and are going to have dinner?’ ”

Design-driven innovation steps back from users and looks at a different perspective — at the assemblage of possible interconnected meanings, exploring contexts that may be evolving and changing both “socioculturally” and “technically.” It is not about following trends, but exploring alternative scenarios and materializing designed contexts that are proposals to users — points of entry to quite new experiences, with new meanings, perhaps incompletely explored in the context of commercial activities. Design-driven innovation moves beyond the routine and quotidian into a new network of meanings. The meaning of things can be radically innovate just as technologies can.

via Near Future Laboratory » Blog Archive » Innovation and Design.

Way of the Whiteboard

New Set of books…

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Influence … and … design

Instead, influence is iterative—each successful influence opportunity builds on the last. We want to make that cycle an upward spiral that lets us make bigger and better impacts on the decisions made in the organizations we work with.

  1. Reciprocity
    If you scratch my back, I’ll scratch yours. People feel obliged to do things in return for someone who has done something for them.
  2. Authority
    People are more persuaded if they recognize the influencer’s authority. Third-party authority can also be used to bolster influence.
  3. Social Proof
    “Everyone else is doing it”. Seeing other people take the same course or lean a certain way makes someone more likely to be persuaded.
  4. Commitment & Consistency
    People are more likely to be influenced when they have made a small commitment or are acting in a way that are consistent with how they see themselves.
  5. Liking
    People are more likely to be convinced by someone they like. Liking comes from things like humor, similarity, attractiveness.
  6. Scarcity
    People are more likely to be persuaded when they have a sense of scarcity. That might be a deadline (scarcity of time) or scarcity of inventory (”it’s the last one in the store”).

LINK

be sure to check bplusd blog….he has been going on a tangent recently about the subject of influence and the philosophy of decisions and decision making, how ironic cause right now i am reading the book “how we decide”

Barry Schwartz on TED

author of paradox of choice

“the secrets of happiness is low expectations.”

New addiction – Sloan Review

Today is a new addiction for myself – access to sloan review achives…. it all started for a simple random interest search for brainstorm tactics… LINK

but i discover this article which i will state some qoutes but can’t show it all cause of copyright issues…..MIT got all angles covered….

“One of the reasons that recommendation offerings are proliferating is that consumers today are overwhelmed by “the paradox of choice” — so many choices to make, and no easy way to distinquish among the offerings. Producers face the opposite problem: They need to make wise investment decisons in a world cluttered with cultural products. They seek to mitigate the increasing risks of developing and distributing new offerings. For both consumers and producers prediction and recommendation capabilities are particularly important today.”

This is a problem considering that manufacturing capablities are moving faster and faster and apply cheaper solutions to building products…we are then flooding our market with products that people literally need to be “emotional moved” by the branding and graphics—statements like—”I must be the first to have it” (us youngster’s say) or “Oh i should get that, my friend was telling me about it the other day” (the older generation say). but i must say, this article is a great at pointing what the book “paradox of choice” is about. For the product industry it is a must read.

Book – Supermarket design

besides public restroom and metro design i also like going to a grocery store – any new grocery store — to see how they layout the merchandise. Even in america, the stores are different and have preferences to what their costumers want from their stores. And of course the ranking of stores to the costumer deem as the low end store to the rich high end store or to the organic stores.

New Book – Anatomy!

few years ago i went to the exhibit – human body. If you have not got a chance to go (even if you have sensitive stomach issues) it is required. Why? From a designer’s perspective is how they walk you through the exhibit and “feel” your way through the information. In many cases your brain gets overloaded with facts and cues about the history or science of stuff, sometimes you get a headache afterwards when you walk out the musuem. but the human body exhibit made me go – wow, that’s how big a kidney stone is? So that is where the stomach sits? Oh i did not know all our vital organs are in the rib cage? We have a fat sac? We don’t know why we yawn?— enough said enjoy the book images, and get it for yourself if you want to be entertain by health facts.

transits of the world

okay, besides toilet design, my other insane hobby is public transportation design. I am no transportation/auto designer, and i don’t want to be one. I pretty much look at metro design as a culture imprint to the city. Everything from location/train line layout—station architecture—graphics—subway car room— is what i look and see how they all fit together for a particular culture. America is one country but in each city is a different system of signage and equipment they use. And of course in Europe such metros fascinate me because the culture is more dependent on their subways than the American. If i have a favorite, that is difficult to pin point, cause well, I like the “actions” of our experiences. For instance, in Moscow I love the effect the escalators have when you leave and enter the subway station. But in Paris, I love the “family-ness” of the car seat layouts in each car. So there is no one loved metro. but i have to admit i need to see the Asian ones… in time…in time.

New book – toilets of the world

okay, okay, disgusting to think about toilet design… but i find it soo unique that toilets have not changed much. Doing a report back in the school days—aesthetics of public restrooms—has left an imprint for me to take pictures of bathrooms/toilets wherever i go, cause they are just so COOL. yeah, i know i am nuts but i become passionate about designing the impossible or products that are so establish in the intrastructure of our lives. ENJOY.